
Infinite Water Well
A tiny 2 × 2 water basin. Start with two buckets; keep a renewable water source beside your base.
A 50 × 138 × 44 raid farm with villager, pillager and collection sections, imported from Mr_Cookie246's public 1.20.1 litematic.

Large build: the preview and downloads are available immediately. The full 3D scene loads only when you ask.
50 × 44 × 138 · 5,914 blocks
Dimensions, block counts and the materials that make up this build, taken from the published model file.
| Materials | Items | Stacks |
|---|---|---|
| Glass | 1,027 | 16 × 64 + 3 |
| Deepslate Tile Slab | 188 | 2 × 64 + 60 |
| Bubble Column | 98 | 1 × 64 + 34 |
| Oak Trapdoor | 24 | 0 × 64 + 24 |
| Oak Wall Sign | 24 | 0 × 64 + 24 |
| Chest | 17 | 0 × 64 + 17 |
| Comparator | 17 | 0 × 64 + 17 |
| Repeater | 16 | 0 × 64 + 16 |
| Bookshelf | 15 | 0 × 64 + 15 |
| Deepslate Tiles | 15 | 0 × 64 + 15 |
Counts follow the published model and the in-game item rules for doors, beds and double slabs. Open the Materials tab for the full checklist.
How to read the material listSorted by block count, so you can weigh footprint, height and material volume together.
| Build | Size | Blocks | Author |
|---|---|---|---|
| Fantasy Dwarven Trading Hall (KarelienYT) | 73 × 75 × 73 | 32,108 | KarelienYT (with DoeEyedFaerie) |
| Creeper Farm with Storage (abfielder) | 29 × 136 × 29 | 30,964 | abfielder |
| Dome Item Sorter (Djsurowiec99) | 90 × 30 × 90 | 29,838 | Djsurowiec99 |
| One-Chunk Super Smelter (BuildingBrute) | 18 × 139 × 18 | 19,696 | BuildingBrute (with genieu13) |
| Tree Farm (LadyBookworm) | 55 × 11 × 39 | 10,785 | LadyBookworm |
| Automatic Food Farm (Madro420) | 35 × 25 × 33 | 7,782 | Madro420 |
| Raid Farm 1.20 / 1.20.1 (Mr_Cookie246) | 50 × 138 × 44 | 5,914 | Mr_Cookie246 |
| Mob Farm V1 (TheCloverKingYT) | 44 × 66 × 48 | 5,868 | TheCloverKingYT |
| Automatic Mushroom Farm (Madro420) | 22 × 25 × 28 | 5,172 | Madro420 |
| Enderman Farm (PlanetXerox) | 45 × 52 × 39 | 4,586 | PlanetXerox |
A 5,914-cell mechanism model converted to Java 1.20.1. Raid triggering, bad-omen handling, drops and emerald rates are not simulated; the design is shown as a structure.
Community mechanism by Mr_Cookie246. Imported from the public litematic on abfielder.com. No formal license is asserted beyond the site's public download; the original file is not redistributed and the import is removed if the author asks.