Paste a build with WorldEdit
WorldEdit pastes the whole build in one command. It is the fastest route when you already have a .schem file and do not need a hologram.
Run the commands as an operator in creative or with cheats enabled, and back up the area first.
Load the schematic
Put mossglen-cabin.schem in config/worldedit/schematics inside the active instance. In the creative test world, open chat and run the following commands one at a time. The Y = -60 coordinate belongs to our superflat test; choose a clear position in your own world.
/tp @s 0 -60 0 //schem load mossglen-cabin.schem //paste -aPaste and inspect the result
The -a flag skips air in the clipboard. It still places real blocks and can replace existing blocks, so use the empty test area. If the result is misplaced, //undo reverses the last WorldEdit operation; then reposition and try again. The recorded paste reported 589 blocks.
Check doors, beds and stairs
Walk around the cabin and compare the roof, porch, stairs, windows and interior with the website’s model. Our game export matched every source coordinate and block state, including paired doors and beds. Inventories and block-entity interactions were not part of that comparison.
WorldEdit clipboard and schematic documentation
If something does not work
Why does //paste do nothing?
The schematic is usually not loaded yet, or you are not standing in the world you think. Run //schem list and check the selection.
Should I use //paste or //paste -a?
//paste includes air from the clipboard, which can clear existing blocks. //paste -a skips clipboard air and leaves the destination blocks at those positions in place. Both can replace blocks where the clipboard contains non-air blocks; back up the area first.